Character Rigging, Modeling, and Animation

Epic Games, Jeremy Ernst, Epic Games. “Fast and Efficient Facial Rigging in Gears of War 3” GDC Vault. 2011.

Naughty Dog. “Making of Uncharted 4 Nathan Drake.” Computer Graphics Digital Art Community for Artist Job Tutorial Art Concept Art Portfolio. December 11, 2014.

Naughty Dog, Judd Simantov. “Judd Simantov on character rigging and modeling in Naughty Dog’s The Last of Us” Game Character Academy. 2013.

Naughty Dog, Judd Simantov. “Uncharted 2: Character Pipeline” GDC Vault.

Zbrush Summit 2016: Naughty Dog. Naughty Dog, 2016

Ready at Dawn, Nathan Phail-Liff and Scot Andreason. Lead Texture and Shading Artist. “Melton and Moustaches: The Character Art and Shot Lighting Pipelines of The Order: 1886.” Ready at Dawn. August 18, 2015.

Bungie. “Siggraph 2014: Character Heads Creation Pipeline and Rendering in Destiny Course”
Natalie Burke, “Hair in Destiny.” 2014.
Jason G. Jones and Tom Sanocki, Bungie. “Face Animation Retargeting in Destiny.” 2014. 2014.

CryEngine Documentation: Eye Shader. CryEngine., 2016.

Procedural Content

Davidson, Kim. “Sponsored: Go Procedural – A Better Way to Make Better Games.” Gamasutra Article.

Hosking, Claire. “Opinion: Stop Dwelling on Graphics and Embrace Procedural Generation.” Polygon. 2013.

Moss, Richard. “7 Uses of Procedural Generation That All Developers Should Study.” Gamasutra Article. January 1, 2016.


Kaszowska, Aleksandra. “Am I in Trouble? Interpreting Facial Expressions.” Emotion on the Brain. December 8, 2014.

“Profile of a Psychologist: Paul Ekman.” Cognitive Consonance.

Plutchik. “The Nature of Emotions.” The Nature of Emotions.

The Myers & Briggs Foundation.

Heffner, Christopher L., Dr. “Chapter 3: Section 2: Hans Eysenck’s Structure of Personality.” AllPsych.

Mapes, Diane. “How to Spot a Fake Smile: It’s All in the Eyes – NBC News.” NBC News. March 30, 2011.

Ekman, Paul, Dr. “Parents’ Guide to Inside Out – Paul Ekman Group, LLC.” Paul Ekman Group LLC. 2015.

Other Stuff

White, Olivia. “Firewatch Took Away Our Ability to Be Good People, and That’s Where It Shines.” Polygon. February 12, 2016.

Nelson, Paul. “Designing Branching Narrative.” The Story Element. 2015.

Croshaw, Ben “Yahtzee” “Making Faces – A Bioware Story.” The Escapist. December 16, 2014.