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- O’Hailey, Tina . Rig it Right! Focal Press, 2013.
Character Rigging, Modeling, and Animation
Epic Games, Jeremy Ernst, Epic Games. “Fast and Efficient Facial Rigging in Gears of War 3” GDC Vault. http://www.gdcvault.com/play/1014366/Fast-and-Efficient-Facial-Rigging 2011.
Naughty Dog. “Making of Uncharted 4 Nathan Drake.” Computer Graphics Digital Art Community for Artist Job Tutorial Art Concept Art Portfolio. December 11, 2014. http://www.cgmeetup.net/home/making-of-uncharted-4-nathan-drake/.
Naughty Dog, Judd Simantov. “Uncharted 2: Character Pipeline” GDC Vault. http://www.gdcvault.com/play/1012552/Uncharted-2-Character-Pipeline-An.
Ready at Dawn, Nathan Phail-Liff and Scot Andreason. Lead Texture and Shading Artist. “Melton and Moustaches: The Character Art and Shot Lighting Pipelines of The Order: 1886.” Ready at Dawn. August 18, 2015. http://www.readyatdawn.com/presentations/.
Bungie. “Siggraph 2014: Character Heads Creation Pipeline and Rendering in Destiny Course”
Natalie Burke, “Hair in Destiny.” 2014.
Jason G. Jones and Tom Sanocki, Bungie. “Face Animation Retargeting in Destiny.” 2014. 2014.
Davidson, Kim. “Sponsored: Go Procedural – A Better Way to Make Better Games.” Gamasutra Article. http://www.gamasutra.com/view/news/233899/Sponsored_Go_Procedural__
Hosking, Claire. “Opinion: Stop Dwelling on Graphics and Embrace Procedural Generation.” Polygon. 2013. http://www.polygon.com/2013/12/10/5192058/
Moss, Richard. “7 Uses of Procedural Generation That All Developers Should Study.” Gamasutra Article. January 1, 2016. http://www.gamasutra.com/view/news/262869/7_uses_of_procedural_generation
Kaszowska, Aleksandra. “Am I in Trouble? Interpreting Facial Expressions.” Emotion on the Brain. December 8, 2014. http://sites.tufts.edu/emotiononthebrain/2014/12/08/am-i-in-trouble-interpreting-facial-expressions/.
Plutchik. “The Nature of Emotions.” The Nature of Emotions. http://www.fractal.org/Bewustzijns-Besturings-Model/Nature-of-emotions.htm.
Mapes, Diane. “How to Spot a Fake Smile: It’s All in the Eyes – NBC News.” NBC News. March 30, 2011. http://www.nbcnews.com/health/body-odd/how-spot-fake-smile-its-all-eyes-f1C9386917.
White, Olivia. “Firewatch Took Away Our Ability to Be Good People, and That’s Where It Shines.” Polygon. February 12, 2016. http://www.polygon.com/2016/2/12/10966494/firewatch-agency-campo-santo.
Nelson, Paul. “Designing Branching Narrative.” The Story Element. 2015. https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/.
Croshaw, Ben “Yahtzee” “Making Faces – A Bioware Story.” The Escapist. December 16, 2014. http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/12762-Improving-Bioware-s-Conversation-Animations-With-Mocap.