Resources

Books

Character Rigging, Modeling, and Animation

Epic Games, Jeremy Ernst, Epic Games. “Fast and Efficient Facial Rigging in Gears of War 3” GDC Vault. http://www.gdcvault.com/play/1014366/Fast-and-Efficient-Facial-Rigging 2011.

Naughty Dog. “Making of Uncharted 4 Nathan Drake.” Computer Graphics Digital Art Community for Artist Job Tutorial Art Concept Art Portfolio. December 11, 2014. http://www.cgmeetup.net/home/making-of-uncharted-4-nathan-drake/.

Naughty Dog, Judd Simantov. “Judd Simantov on character rigging and modeling in Naughty Dog’s The Last of Us” Game Character Academy. 2013. https://www.youtube.com/watch?v=myZcUvU8YWc

Naughty Dog, Judd Simantov. “Uncharted 2: Character Pipeline” GDC Vault. http://www.gdcvault.com/play/1012552/Uncharted-2-Character-Pipeline-An.

Zbrush Summit 2016: Naughty Dog. Naughty Dog, 2016
https://www.youtube.com/watch?v=IPaxZ1QmXUo

Ready at Dawn, Nathan Phail-Liff and Scot Andreason. Lead Texture and Shading Artist. “Melton and Moustaches: The Character Art and Shot Lighting Pipelines of The Order: 1886.” Ready at Dawn. August 18, 2015. http://www.readyatdawn.com/presentations/.

Bungie. “Siggraph 2014: Character Heads Creation Pipeline and Rendering in Destiny Course”
Natalie Burke, “Hair in Destiny.” 2014.
Jason G. Jones and Tom Sanocki, Bungie. “Face Animation Retargeting in Destiny.” 2014. 2014.
http://advances.realtimerendering.com/destiny/siggraph2014/heads/index.html

CryEngine Documentation: Eye Shader. CryEngine. http://docs.cryengine.com/display/SDKDOC2/Eye+Shader, 2016.

Procedural Content

Davidson, Kim. “Sponsored: Go Procedural – A Better Way to Make Better Games.” Gamasutra Article. http://www.gamasutra.com/view/news/233899/Sponsored_Go_Procedural__
A_Better_Way_to_Make_Better_Games.php
.

Hosking, Claire. “Opinion: Stop Dwelling on Graphics and Embrace Procedural Generation.” Polygon. 2013. http://www.polygon.com/2013/12/10/5192058/
opinion-stop-dwelling-on-graphics-and-embrace-procedural-generation
.

Moss, Richard. “7 Uses of Procedural Generation That All Developers Should Study.” Gamasutra Article. January 1, 2016. http://www.gamasutra.com/view/news/262869/7_uses_of_procedural_generation
_that_all_developers_should_study.php
.

Psychology

Kaszowska, Aleksandra. “Am I in Trouble? Interpreting Facial Expressions.” Emotion on the Brain. December 8, 2014. http://sites.tufts.edu/emotiononthebrain/2014/12/08/am-i-in-trouble-interpreting-facial-expressions/.

“Profile of a Psychologist: Paul Ekman.” Cognitive Consonance. http://cognitiveconsonance.info/2012/08/21/240/.

Plutchik. “The Nature of Emotions.” The Nature of Emotions. http://www.fractal.org/Bewustzijns-Besturings-Model/Nature-of-emotions.htm.

The Myers & Briggs Foundation. http://www.myersbriggs.org/.

Heffner, Christopher L., Dr. “Chapter 3: Section 2: Hans Eysenck’s Structure of Personality.” AllPsych. http://allpsych.com/personalitysynopsis/eysenck/.

Mapes, Diane. “How to Spot a Fake Smile: It’s All in the Eyes – NBC News.” NBC News. March 30, 2011. http://www.nbcnews.com/health/body-odd/how-spot-fake-smile-its-all-eyes-f1C9386917.

Ekman, Paul, Dr. “Parents’ Guide to Inside Out – Paul Ekman Group, LLC.” Paul Ekman Group LLC. 2015. http://www.paulekman.com/parentsguide/.

Other Stuff

White, Olivia. “Firewatch Took Away Our Ability to Be Good People, and That’s Where It Shines.” Polygon. February 12, 2016. http://www.polygon.com/2016/2/12/10966494/firewatch-agency-campo-santo.

Nelson, Paul. “Designing Branching Narrative.” The Story Element. 2015. https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/.

Croshaw, Ben “Yahtzee” “Making Faces – A Bioware Story.” The Escapist. December 16, 2014. http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/12762-Improving-Bioware-s-Conversation-Animations-With-Mocap.

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