Previewing Pieces in Unreal

Here is a video of some of the facial expression portions of the face being applied to a rough idle animation. This UI is for testing the expressions. I also included a second character at the end, but he still needs some work. The smile (see picture below) is an example of some changes that need to be made for differing face shapes.

 

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An example of a blend shape corrective for the smile that needs to be adjusted for the second character.

 

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