Hello again. I also had an update on the shaders. Particularly for the eyes. I couldn’t get all of the features that Unreal’s latest eye shader has because I wanted to use my own geometry. But I found a few workarounds so that the shader would at least work for the project.
I might include eye dilation, but it’s a little buggy at the moment. It also does not react to the light, I’m modifying a parameter in the shader by hand.